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Author Topic: Good clean fun - MushRoom Bounce  (Read 1091 times)

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Offline Matthew

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Good clean fun - MushRoom Bounce
« on: May 11, 2023, 05:03:21 PM »
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  • I wrote this game years ago, and recently fixed it up so I could re-release it for modern devices.
    Before 2 weeks ago, I hadn't made a change to this game since 2018.
    Now I got it up and running again in the Play store, with several bugfixes, some improvements, etc.

    I have a unique Sudoku game too, but that one isn't ready yet. I still have to fix that one up for re-release.

    https://play.google.com/store/apps/details?id=com.twosquidgames.mushroombounce
    Want to say "thank you"? 
    You can send me a gift from my Amazon wishlist!
    https://www.amazon.com/hz/wishlist/ls/25M2B8RERL1UO

    Paypal donations: matthew@chantcd.com

    Offline Ladislaus

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    Re: Good clean fun - MushRoom Bounce
    « Reply #1 on: May 11, 2023, 09:44:49 PM »
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  • That's really cool, Matthew.  What did you develop it in?


    Offline Sneedevacantist

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    Re: Good clean fun - MushRoom Bounce
    « Reply #2 on: May 11, 2023, 10:15:49 PM »
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  • Neat, this makes me want to get back into working on my game. I had started working on a fantasy CRPG a few months ago using HTML, CSS, and JavaScript that takes place in the lore that I've been constructing the past few years for a novel that I'm working on. Technically I started working on the game about four years ago, but it's been through so many restarts in different engines/programming languages because I've been indecisive on deciding on which set of tools will work best for my goals and abilities. The combination of HTML, CSS, and JavaScript has yielded the best results so far, especially since I want the game to be easily cross-platform and simple to run. And since I'm keeping the graphical component simple and 2d, it will work fine. 

    Offline Matthew

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    Re: Good clean fun - MushRoom Bounce
    « Reply #3 on: May 11, 2023, 10:52:42 PM »
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  • That's really cool, Matthew.  What did you develop it in?

    A really high-performance Java library called LibGDX. It helps you out a lot, but it doesn't slow you down or limit you. This is for making *real* games. With controllers and everything.

    Let's put it this way -- it's not a "game engine" -- it's a game library. You have to do much of the work, which is why it's so high-performance.

    I have a Java desktop version of the games too -- it's harder to monetize them however, since you can't have ads. Unless you can convince people to shell out for a "full version" or something, which in practice is near impossible.
    Want to say "thank you"? 
    You can send me a gift from my Amazon wishlist!
    https://www.amazon.com/hz/wishlist/ls/25M2B8RERL1UO

    Paypal donations: matthew@chantcd.com