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Author Topic: Pokemon and Other Video Games  (Read 5883 times)

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Offline Viva Cristo Rey

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Re: Pokemon and Other Video Games
« Reply #15 on: October 10, 2023, 10:11:47 AM »
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  • This morning I was watching a video about Japanese culture of cleaning and diet.  It was good until the young man mentioned about the Japanese toilet god.  Yuck. 

    May God bless you and keep you

    Offline Texana

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    Re: Pokemon and Other Video Games
    « Reply #16 on: October 10, 2023, 10:38:47 AM »
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  • Some videos from a mhfm fans.

    https://youtu.be/GbBnnfiJEU8?si=h_dDCDGSgI0VDho0

    https://youtu.be/YwUjCJj5pNI?si=v1oPsWgy4mbVS5XP

    It offers some interesting perspective, maybe exaggerated or not you decide.
    Dear AnthonyPadua,
    Thank you for the videos.  The early Pokemon game is so different from today's realistic depictions of characters; including flashes of bright light, music that stays in your head.  It has become an alternate reality in technicolor.  So I am thinking that it is even more of an influence on children today.


    Offline Matthew

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    Re: Pokemon and Other Video Games
    « Reply #17 on: October 10, 2023, 11:19:14 AM »
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  • I think you have to understand that Japan does not have a Catholic culture, and Pokemon represents Japanese culture, rather than a product that is meant to be explicitly occult or otherwise evil. It has all of the problems of a pagan culture, such as what you might expect from uncensored Greek sources. Whether or not it is Pokemon or some other anime, manga, etc., the Japanese have a very strong culture and their own perspective which has resisted to a certain degree even the cultural subversion of the Communists. Beware anything that proceeds from the chauvinistic Japanese culture, and expect the Japanese perspective to not represent the Catholic worldview.

    This is the crux of the matter. It's not "satanic", it's just Japanese -- which is pagan.

    So no, it's not going to have a Catholic worldview, or be without issues, as something produced by a Catholic mind like "Lord of the Rings".
    Want to say "thank you"? 
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    Offline Pax Vobis

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    Re: Pokemon and Other Video Games
    « Reply #18 on: October 10, 2023, 11:26:56 AM »
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  • Quote
    The early Pokemon game is so different from today's realistic depictions of characters;
    As with many things today, the more recent versions of games (which most have been bought by globalist corps) have been cunningly indoctrinated with satanism, paganism and witchcraft.  Older versions are probably way less harmful.



    Quote
    This is the crux of the matter. It's not "satanic", it's just Japanese -- which is pagan.
    True.  But modern paganism inches closer and closer to satanism each day.  This is the danger.

    Offline Miser Peccator

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    Re: Pokemon and Other Video Games
    « Reply #19 on: October 10, 2023, 12:21:38 PM »
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  • Pokemon Go was actually developed by the CIA as a way to introduce mixed reality  (web 3, the metaverse)

    and data mining:



    The CIA, NSA and Pokémon Go

    Before heading out to capture Pokémon, you might want to consider the data the game has access to and the history of the company that created the game


    With Pokémon Go currently enjoying, what I would call, a wee-bit-o-success, now seems like a good time to talk about a few things people may not know about the world's favorite new smartphone game.
    This is not an opinion piece. I am not going to tell you Pokémon Go is bad or that it invades your privacy. I’m merely presenting verifiable facts about the biggest, most talked about game out there.


    Let’s start with a little history.

    Way back in 2001, Keyhole, Inc. was founded by John Hanke (who previously worked in a “foreign affairs” position within the U.S. government). The company was named after the old “eye-in-the-sky” military satellites. One of the key, early backers of Keyhole was a firm called In-Q-Tel.
    In-Q-Tel is the venture capital firm of the CIA. Yes, the Central Intelligence Agency. Much of the funding purportedly came from the National Geospatial-Intelligence Agency (NGA). The NGA handles combat support for the U.S. Department of Defense and provides intelligence to the NSA and CIA, among others.
    Keyhole’s noteworthy public product was “Earth.” Renamed to “Google Earth” after Google acquired Keyhole in 2004.
    In 2010, Niantic Labs was founded (inside Google) by Keyhole’s founder, John Hanke.

    Over the next few years, Niantic created two location-based apps/games. The first was Field Trip, a smartphone application where users walk around and find things. The second was Ingress, a sci-fi-themed game where players walk around and between locations in the real world.


    In 2015, Niantic was spun off from Google and became its own company. Then Pokémon Go was developed and launched by Niantic. It’s a game where you walk around in the real world (between locations suggested by the service) while holding your smartphone.


    Data the game can access
    Let’s move on to what information Pokémon Go has access to, bearing the history of the company in mind as we do.
    When you install Pokémon Go on an Android phone, you grant it the following access (not including the ability to make in-app purchases):

    Identity

    • Find accounts on the device
    Contacts
    • Find accounts on the device
    Location
    • Precise location (GPS and network-based)
    • Approximate location (network-based)
    Photos/Media/Files
    • Modify or delete the contents of your USB storage
    • Read the contents of your USB storage
    Storage
    • Modify or delete the contents of your USB storage
    • Read the contents of your USB storage
    Camera
    • Take pictures and videos
    Other
    • Receive data from the internet
    • Control vibration
    • Pair with Bluetooth devices
    • Access Bluetooth settings
    • Full network access
    • Use accounts on the device
    • View network connections
    • Prevent the device from sleeping
    Based on the access to your device (and your information), coupled with the design of Pokémon Go, the game should have no problem discerning and storing the following information (just for a start): Where you are
    • Where you were
    • What route you took between those locations
    • When you were at each location
    • How long it took you to get between them
    • What you are looking at right now
    • What you were looking at in the past
    • What you look like
    • What files you have on your device and the entire contents of those files
     I’m not going to tell people what they should think of all this. I’m merely presenting the information. I recommend looking over the list of what data the game has access to, then going back to the beginning of this article and re-reading the history of the company.


    https://www.networkworld.com/article/3099092/the-cia-nsa-and-pokmon-go.html
    I exposed AB Vigano's public meetings with Crowleyan Satanist Dugin so I ask protection on myself family friends priest, under the Blood of Jesus Christ and mantle of the Blessed Virgin Mary! If harm comes to any of us may that embolden the faithful to speak out all the more so Catholics are not deceived.



    [fon


    Offline Texana

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    Re: Pokemon and Other Video Games
    « Reply #20 on: October 10, 2023, 12:22:55 PM »
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  • Dear Cath Info friends,
    How do I warn the parents of children who love playing Pokemon and collect the cards?  It is "entertainment" that all the family shares and enjoy doing together.  The question about any diabolic aspect was posed to me recently, so that is why the thread.  Maybe other Catholic families have similar concerns?

    Offline Miser Peccator

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    Re: Pokemon and Other Video Games
    « Reply #21 on: October 10, 2023, 01:00:08 PM »
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  • There seems to be a larger plan for getting kids to love these Japanese characters.

    So Pokemon Go was a step towards the CIA's end goal which is to get everyone living in a tokenized mixed reality world with an AI assistant to guide you.

    This mixed reality world (XR) can be called the Metaverse, Web 3, Augmented Reality (AR), or Spatial Computing.

    (Btw, Meta has introduced the "improved" version recently. Some researchers believe they already have the more advanced versions and are introducing it to the public in stages so it doesn't look like they are forcing it on us.  I'll add info on that at the Blockchain Slavery thread later.)

    Keiichi Matsuda has created demos I've shared before about what this CIA Metaverse videogame world will be like.  I'll post one again at the bottom.

    Matsuda wrote an essay (posted below) explaining his vision of this as a way to summon a spirit world. This is interesting when we consider the discussions about evil spirits inhabiting AI and D-Wave's Geordi Rose's statements that AI is able to summon a

    "Tsunami of Demons" or aliens that are the equivalent of the “Old Ones” spoken of by horror author H.P. Lovecraft.

    Rose says we are
    Summoning Robot "Entities" Who Will Treat Us Like Ants

    Geordie Rose,AI expert says that tech developers are summoning “entities” into existence which will have the same indifference to humans as we have towards ants.



    Matsuda explains how Japanese anamism plays a role:







    GODS // Keiichi Matsuda // 190328

    This age of computing is being characterised by technology leaking out into our physical
    world. It is becoming infused in our cities, our institutions, our products, our culture. As our
    lives are increasingly mediated through technology, it is the interface that will shape the
    way we understand reality.
    KamiOS is a powerful and magical new way of interacting with the world around us. It is
    built to re-frame our relationship with technology, focusing on transparency, privacy and
    trust, to give agency back to the people. It is built to work with today's emerging
    technologies, giving us intuitive new ways of harnessing 5G, AI, IoT, cloud and wearable
    tech to name a few.
    The interface has roots in our oldest and most primitive ways of understanding the world
    around us: gods.

    Japanese Tsukumogami:
    objects that have come to life
    KamiOS channels the spirit world using AR. When you put on your headset, you will be
    introduced to many different gods who will guide you through your virtual and physical life.
    Gods of navigation, communication, commerce. Gods who teach you, gods who learn from
    you. Gods who make their home in particular objects or places, and gods who accompany
    you on your journey.

    There are no buttons or menus in KamiOS. The gods may hear your words, but can also
    learn about your routines, your connection to others, the way you spend your time. You
    can ask them for things, but they will be active even without your input. Your interaction
    with them is social, based on a contextual understanding of the world around you.

    Today, the big tech companies are represented on this earth by their supposedly all-
    powerful prophets (Siri, Alexa, Cortana, Google Assistant). Joining one of these almighty

    ecosystems requires sacrifice, and blind faith. You must agree to the terms and conditions,
    the arcane privacy policy. You submit your most intimate searches, friendships, memories.

    From then you must pray that your god is a benevolent one. The big tech companies are
    monotheistic belief systems, each competing to be the One True God.
    KamiOS is different. It is based in pagan animism, where there are many thousands of
    gods, who live in everything . You will form tight and productive relationships with some. 1
    But if a malevolent spirit living in your refrigerator proves untrustworthy or inefficient, you
    can banish it and replace it with another. Some gods serve corporate interests, some can
    be purchased from developers, others you might train yourself. Over time, you will choose
    a trusted circle of gods, who you may also allow to communicate with and manage one
    another.


    The spirit world is accessible through a growing number of devices. This world will envelop
    our physical cities, and gods will come to be our connection to our appliances, our
    institutions, our applications, and much more. These gods will operate machinery, curate
    and play music, drive cars. Their influence will be increasingly felt in the physical world.
    You will live and work in community of both physical and virtual beings. Access to this
    world and to this community is the true product vision for AR.
    Unlike today’s virtual assistants, the gods of KamiOS are not all-knowing or all-powerful.
    They are limited, fallible, and have different agendas and loyalties. There is no pretence
    that these gods can answer any question you ask of them . Often they will only be able to 2
    answer one or two questions. But they also have extraordinary abilities that go far beyond
    virtual assistants and conversational interfaces. As social animals, we will quickly come to
    know the extents of their abilities, and this will lead to better interactions that lean on our
    human intelligence . 3
    This is a radical vision for a true step-change in interaction . It is not intended to replace 4
    mobile or desktop functionality like-for-like, it is about creating a new mythology that opens

    I am not the first to notice the synergy between animism and augmented technologies. See also: 1
    Van Allen / McVeigh-Shultz’s Anithings
    See BERG’s design principle for conversational interfaces: B.A.S.A.A.P (be as smart as a puppy) 2
    3 KamiOS leverages the Theory of Mind, and extends it to non-human agents.
    Why should it be radical? AR inputs cannot beat touchscreens or mouse/keyboard for existing 4
    formats (like email). Rather than trying to make marginal gains in efficiency or productivity, we
    should offer a bold, magical, native approach. To find new ways of communicating, creating,
    playing, and unlocking people’s imagination.

    up the imagination and brings new opportunity. It is built around a decentralised, open
    infrastructure, which protects and empowers people to create . It carries with it new 5
    business models, and is inherently ‘social’, embedded in the physical world around us. It is
    natural and easy to use, leveraging our social instincts to give sophisticated control over
    our data.
    Most importantly, it uses our ancient systems of belief, ritual and community to create a
    better, more human relationship with technology.
    KM


    https://drive.google.com/file/d/1UyqFX3zKHOkBlM0M5ggrmYjqa5WxtkRo/view



    He mentions Japanese  Tsukumogami:

    Tsukumogami - Wikipedia
    tool kami
    In Japanese folklore, tsukumogami (付喪神 or つくも神, lit. "tool kami") are tools that have acquired a kami or spirit.)




    Here is his video from 2016 which really shows the CIA's tokenized mixed reality world we are fast becoming:




    Note the tags above the people walking around which could be used to show if they are vaccinated or tested negative that day.  Also note how they are standing in circles at the grocery store long before the Covid plannedemic.
    I exposed AB Vigano's public meetings with Crowleyan Satanist Dugin so I ask protection on myself family friends priest, under the Blood of Jesus Christ and mantle of the Blessed Virgin Mary! If harm comes to any of us may that embolden the faithful to speak out all the more so Catholics are not deceived.



    [fon

    Offline B from A

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    Re: Pokemon and Other Video Games
    « Reply #22 on: October 10, 2023, 01:11:43 PM »
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  • I appreciate feedback on my post, particularly from Sneedevacantist. Because as I said then, I had heard what I posted, but had no evidence or proof.  (and no time to look into or verify it)  Sneedevacantist, your reply was interesting.  Thank you!


    Offline AnthonyPadua

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    Re: Pokemon and Other Video Games
    « Reply #23 on: October 10, 2023, 05:55:00 PM »
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  • From Tradition in Action:

    https://tinyurl.com/3k97mycd

    The Not-So-Innocent World of Pokemon
    Marian T. Horvat, Ph.D.
    A friend recently send me an email with this question about Pokemon: 

    I hope you are doing well! I am emailing you to ask you a rather random question and that is: Do you have any articles on the issues with Pokemon? I thought I remember there being an article on the TIA website but I wasn't able to find any.



    coloring booksSerious books rejected in favor
    of ugly Pokemon ‘heros’
    I was watching my 5-year-old godson this morning and he asked me if he could color, I pulled out some neat coloring books we had and he asked me if I had any Pokemon coloring books, which of course we don't. He proceeded to tell me how much he liked Pokemon, the coloring books, trading cards etc.

    My heart sank as he went on and on about this. He even asked my eldest son which Pokemon was his favorite. It was so long ago that I had read the issues with Pokemon that I just don't remember the specifics.

    I thought to myself, isn't it enough that these creatures are so ugly and nasty? Why would you want your children to be exposed to this? Anyway, as his godmother I feel obliged to say something and I was hoping you might have something already written on this topic.


    A world without absolutes

    When the Pokémon craze erupted with its release in 1996, I planned to write something on the topic, particularly when I learned that many of the progressivist clergy had given their approval to the new game as harmless and some were it; unfortunately I never got around to it. The topic left the news front, and it seemed, as you noted, that the fad had subsided.



    pokemon herosAn exploding & ever expanding industry
    I was surprised to learn that it continues to be popular, and even more surprised to discover that some conservative and traditionalist youth are Pokémon fans. I believe you have every reason to be vigilant against this ever-burgeoning Pokémon industry, which includes TV shows, movies, videos and video games, trading cards, toys, candy, etc.

    In 1996 there were the original 150 characters; Pokémon fans can now collect trading cards or other merchandise of the currently 913 species of monsters, which are manipulated in various games with increasingly complex strategies and story lines.

    The characters, character changes, game manipulations have become so complex and so increasingly convoluted and occult that this alone should be a warning sign to parents: Your children – and especially those who tend to be obsessive – are being drawn into a disturbing virtual world of play without absolute rules of good and evil.

    What is a Pokémon?

    The term POKEMON is drawn from the words "Pocket Monster." Consider well the consequences of the name alone: The new "hero" is a monster. These Pokémon monsters have special powers and interact with humans in their virtual fantasy world.

    A player collects the Pokémon pocket monsters and demons – either physical cards when playing the Pokemon Trading Card game or virtual monsters when playing the video games – "trains" them and then "uses" their superpowers – some blatantly occult – to battle and conquer the Pokémons of other people. One of the goals in both the card game and the video game is to collect all of the Pokémon characters.



    ashAsh Ketchum vows to devote his life
    to becoming a ‘master’
    In these battles, children are trained to put in the correct card to get the desired result. The cards children are encouraged to collect include "energy" cards to give their Pokémon more energy in the wars they fight against other people's Pokémon. By increasing their own power, they can eventually reach the level of "Pokémon Master," the goal of devout Pokémon competitors.

    For example, the television series centers around a boy “Ash Ketchum” and his friends. I was told that at the opening of cartoon episodes, Ash pledges to follow the quest to become a Pokémon Master in a world ruled not by God the Creator but a series of occult laws.

    Like so many of the dolls, toys, games of our times, these monsters are designed to dull the line between what is beautiful and ugly, what is good and evil. They are sometimes ugly and evil but always, we are told, cute and lovable. These little monsters operate in a grey zone, sometimes good and sometimes evil, giving the idea no real good and evil exist.

    Such toys also serve the aim of the Revolution to destroy the sense of the absolute in children and adults. This alone is reason to keep your children away from Pokémon.

    Promoting evolution & transgenderism

    I realized that Pokémon is far from being a passé trend. As noted above, the original 150 characters have inflated into the currently 913 species of monsters that fans can collect. Online players will find constant Evolution updates (a temporary change of a Pokémon’s appearance to increase its strength), Mega Moment Events (which celebrates the global release of a new Mega Evolution system), and “Pokemon of the Year” awards.



    abraConstant evolutions: Abra becomes Kadabra, which becomes Alakazamg
    Catholics who fight against the evolutionist theories being promoted as science today will find no support from the Pokémon world. A key concept in the game is that these pocket monsters can evolve and pass through different levels to reach their ultimate power and strength: eg. Poliwag can evolve into Poliwhirl and finally Poliwrath, a monster with mental power that can attack and destroy.

    When a Pokémon is about to evolve – eg. the "cute" little figure Charmander who emits fire becomes a more menacing Charmelian and then evolves to Charizard, a fire-breathing dragon – it needs extra "energy." Depending on the kind of Pokémon it is, it can draw from seven sources of energy to help it attack in battle. These energy centers are psychic, earth, lightning, fighting, fire, water, star (double energy). Here I find a striking resemblance to the Hindu religion – with its seven “energy centers” or “chakras” – and other pantheistic Eastern Religions.

    There is another irregularity in this evolutionary process. When Pokémon creatures evolve to a higher level, many of them change sexes, going from female to male, or male to female, without there being anything seemingly unusual about this change in gender.

    There is something important to consider here. Your children, who can become deeply immersed in these characters, are being prepared tendentially to accept both evolution and transgenderism as something natural and normal.

    Occult & psychic powers

    Then, there are the Pokémon and their "powers." Drowzee puts enemies to sleep and eats their dreams, Jynx uses meditation to launch psychic energy attacks, Haunter comes from another dimension and slips through block walls, etc. Abra reads minds and evolves into Kadabra, who emits negative energy that harms others. Finally Kadabra becomes the grim foreboding Alakazam. These are words from magical spells used in sorcery and witchcraft. It is the same dangerous world of Harry Potter that accustoms children to occult practices forbidden by the Church.



    monstersDisturbing monsters &
    the Seven Demon Lords, below
    demons
    But there are powers even more occult and frightening: Ghastly is able to manipulate the minds of men, Drowzee is a dream eater and perches above a sleeping human, sucking out his dreams through its nose. Sandygast has the ability to possess children and swallow life forces. These are not healthful and sound images for children. They destroy innocence instead of nurturing it.

    An even more disturbing group of Pokémon characters exists for your children to collect – the Demons. The Seven Great Demon Lords are all bad, but the worse is Giratina who holds the power of both Light and Darkness. Once again you can see the Gnostic spirit of the Pokémon world, where there is no Good that conquers Evil, but two equal "forces." One Pokémon website described the demon this way, "Giratina is like Satan in this form, plus he is a lot more evil."

    Do you want your children collecting Demon Lord cards and calling on their powers?

    Do you want your children obsessed with gaining "power" and new "energies" by means of spells, poison, mimicry, taunting, teleportation, hypnosis and evolution? Would you call this an innocent, harmless game? I would not.

    And so you have it: a supposedly fun little innocent game that is packed with elements of the New Age, pantheistic sects, evolutionism, transgenderism and morally relativistic thought. In short, Pokémon is, I believe, a preparation in the tendencies for children to enter the next stage of the Revolution: the occult and Satanic world that is being prepared for youth today.

    I have never seen Pokemon change genders when they evolve...

    Offline songbird

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    Re: Pokemon and Other Video Games
    « Reply #24 on: October 11, 2023, 01:18:02 PM »
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  • this is a very important topic!  In the 90's I told our son to give up the baseball cards.  A fad that started up again.  I told him it was not good to put his efforts and living from day to day with this collection.  He was not happy. Age 17. By age 25 he found himself in heavy gambling and he was to the point of despair!  20 years of paying off debt.  It was the sacraments that saved him.

    You can see this with the lights and music and such with arcade games, trying to use a crane to get a stuffed toy.  Oh, just one more time, and again, just one more $1.  

    Just this last 2 Sundays, our grand daughter age 12 wore a black bat to Mass. I said, oh, not at Mass, maybe at home. Her dad, our son-in-law became mad! He said, she will wear what she wants to. I am head of the house.  Next Sunday Mass, she is wearing dangly white ghost earrings.  Again, I said, don't you have angel earrings and again with more madness, son-in-law says, what did I tell you, I am the head of the house.  I said, and God will find you with neglect. Now he is holding back coming to family Sunday dinner. 

    What a mess!  Grandparents see the dangers and the parents tell us different .  

    Offline Marulus Fidelis

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    Re: Pokemon and Other Video Games
    « Reply #25 on: October 11, 2023, 02:02:16 PM »
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  • this is a very important topic!  In the 90's I told our son to give up the baseball cards.  A fad that started up again.  I told him it was not good to put his efforts and living from day to day with this collection.  He was not happy. Age 17. By age 25 he found himself in heavy gambling and he was to the point of despair!  20 years of paying off debt.  It was the sacraments that saved him.

    You can see this with the lights and music and such with arcade games, trying to use a crane to get a stuffed toy.  Oh, just one more time, and again, just one more $1. 

    Just this last 2 Sundays, our grand daughter age 12 wore a black bat to Mass. I said, oh, not at Mass, maybe at home. Her dad, our son-in-law became mad! He said, she will wear what she wants to. I am head of the house.  Next Sunday Mass, she is wearing dangly white ghost earrings.  Again, I said, don't you have angel earrings and again with more madness, son-in-law says, what did I tell you, I am the head of the house.  I said, and God will find you with neglect. Now he is holding back coming to family Sunday dinner.

    What a mess!  Grandparents see the dangers and the parents tell us different . 
    Some men will never listen to criticism from a woman...


    Offline Viva Cristo Rey

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    Re: Pokemon and Other Video Games
    « Reply #26 on: October 11, 2023, 03:14:35 PM »
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  • The twelve year old seems like she is head of the house because a real man of Christ would encourage her to grow up and dress with respect when going to Church.  
    May God bless you and keep you

    Offline Viva Cristo Rey

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    Re: Pokemon and Other Video Games
    « Reply #27 on: October 11, 2023, 03:17:39 PM »
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  • Dear Cath Info friends,
    How do I warn the parents of children who love playing Pokemon and collect the cards?  It is "entertainment" that all the family shares and enjoy doing together.  The question about any diabolic aspect was posed to me recently, so that is why the thread.  Maybe other Catholic families have similar concerns?
    Just be straightforward.  Mention that there are plenty of worldly games out to manipulate and deceive us. 
    May God bless you and keep you

    Offline Texana

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    Re: Pokemon and Other Video Games
    « Reply #28 on: October 11, 2023, 03:22:40 PM »
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  • Just be straightforward.  Mention that there are plenty of worldly games out to manipulate and deceive us.
    Dear Viva Cristo Rey,
    Thank you for the advice.  It feels like an intervention looming.  Please say a prayer!

    Offline Emilio

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    Re: Pokemon and Other Video Games
    « Reply #29 on: October 11, 2023, 04:39:15 PM »
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  • Can anyone share evidence or lack thereof of demonic figures, characters, influences in Pokemon and other video games currently sold today?  Protecting little ones and teenagers is becoming harder than ever!
    Is there really a need to talk about demons in pokemon and the such to have your children stop playing pokemon? Have you seen the girl character desings? Go look up "pokemon black and white 2 female protagonist" and tell me if you'd let your children play a game with girls dressed like that. And since the games are now 3d, it's even worse.

    Other than that, I don't see a problem with pokemon, appart from being a time sinker I guess.



    From Tradition in Action:

    https://tinyurl.com/3k97mycd

    The Not-So-Innocent World of Pokemon
    Marian T. Horvat, Ph.D.
    A friend recently send me an email with this question about Pokemon: 

    I hope you are doing well! I am emailing you to ask you a rather random question and that is: Do you have any articles on the issues with Pokemon? I thought I remember there being an article on the TIA website but I wasn't able to find any.



    coloring booksSerious books rejected in favor
    of ugly Pokemon ‘heros’
    I was watching my 5-year-old godson this morning and he asked me if he could color, I pulled out some neat coloring books we had and he asked me if I had any Pokemon coloring books, which of course we don't. He proceeded to tell me how much he liked Pokemon, the coloring books, trading cards etc.

    My heart sank as he went on and on about this. He even asked my eldest son which Pokemon was his favorite. It was so long ago that I had read the issues with Pokemon that I just don't remember the specifics.

    I thought to myself, isn't it enough that these creatures are so ugly and nasty? Why would you want your children to be exposed to this? Anyway, as his godmother I feel obliged to say something and I was hoping you might have something already written on this topic.


    A world without absolutes

    When the Pokémon craze erupted with its release in 1996, I planned to write something on the topic, particularly when I learned that many of the progressivist clergy had given their approval to the new game as harmless and some were it; unfortunately I never got around to it. The topic left the news front, and it seemed, as you noted, that the fad had subsided.



    pokemon herosAn exploding & ever expanding industry
    I was surprised to learn that it continues to be popular, and even more surprised to discover that some conservative and traditionalist youth are Pokémon fans. I believe you have every reason to be vigilant against this ever-burgeoning Pokémon industry, which includes TV shows, movies, videos and video games, trading cards, toys, candy, etc.

    In 1996 there were the original 150 characters; Pokémon fans can now collect trading cards or other merchandise of the currently 913 species of monsters, which are manipulated in various games with increasingly complex strategies and story lines.

    The characters, character changes, game manipulations have become so complex and so increasingly convoluted and occult that this alone should be a warning sign to parents: Your children – and especially those who tend to be obsessive – are being drawn into a disturbing virtual world of play without absolute rules of good and evil.

    What is a Pokémon?

    The term POKEMON is drawn from the words "Pocket Monster." Consider well the consequences of the name alone: The new "hero" is a monster. These Pokémon monsters have special powers and interact with humans in their virtual fantasy world.

    A player collects the Pokémon pocket monsters and demons – either physical cards when playing the Pokemon Trading Card game or virtual monsters when playing the video games – "trains" them and then "uses" their superpowers – some blatantly occult – to battle and conquer the Pokémons of other people. One of the goals in both the card game and the video game is to collect all of the Pokémon characters.



    ashAsh Ketchum vows to devote his life
    to becoming a ‘master’
    In these battles, children are trained to put in the correct card to get the desired result. The cards children are encouraged to collect include "energy" cards to give their Pokémon more energy in the wars they fight against other people's Pokémon. By increasing their own power, they can eventually reach the level of "Pokémon Master," the goal of devout Pokémon competitors.

    For example, the television series centers around a boy “Ash Ketchum” and his friends. I was told that at the opening of cartoon episodes, Ash pledges to follow the quest to become a Pokémon Master in a world ruled not by God the Creator but a series of occult laws.

    Like so many of the dolls, toys, games of our times, these monsters are designed to dull the line between what is beautiful and ugly, what is good and evil. They are sometimes ugly and evil but always, we are told, cute and lovable. These little monsters operate in a grey zone, sometimes good and sometimes evil, giving the idea no real good and evil exist.

    Such toys also serve the aim of the Revolution to destroy the sense of the absolute in children and adults. This alone is reason to keep your children away from Pokémon.

    Promoting evolution & transgenderism

    I realized that Pokémon is far from being a passé trend. As noted above, the original 150 characters have inflated into the currently 913 species of monsters that fans can collect. Online players will find constant Evolution updates (a temporary change of a Pokémon’s appearance to increase its strength), Mega Moment Events (which celebrates the global release of a new Mega Evolution system), and “Pokemon of the Year” awards.



    abraConstant evolutions: Abra becomes Kadabra, which becomes Alakazamg
    Catholics who fight against the evolutionist theories being promoted as science today will find no support from the Pokémon world. A key concept in the game is that these pocket monsters can evolve and pass through different levels to reach their ultimate power and strength: eg. Poliwag can evolve into Poliwhirl and finally Poliwrath, a monster with mental power that can attack and destroy.

    When a Pokémon is about to evolve – eg. the "cute" little figure Charmander who emits fire becomes a more menacing Charmelian and then evolves to Charizard, a fire-breathing dragon – it needs extra "energy." Depending on the kind of Pokémon it is, it can draw from seven sources of energy to help it attack in battle. These energy centers are psychic, earth, lightning, fighting, fire, water, star (double energy). Here I find a striking resemblance to the Hindu religion – with its seven “energy centers” or “chakras” – and other pantheistic Eastern Religions.

    There is another irregularity in this evolutionary process. When Pokémon creatures evolve to a higher level, many of them change sexes, going from female to male, or male to female, without there being anything seemingly unusual about this change in gender.

    There is something important to consider here. Your children, who can become deeply immersed in these characters, are being prepared tendentially to accept both evolution and transgenderism as something natural and normal.

    Occult & psychic powers

    Then, there are the Pokémon and their "powers." Drowzee puts enemies to sleep and eats their dreams, Jynx uses meditation to launch psychic energy attacks, Haunter comes from another dimension and slips through block walls, etc. Abra reads minds and evolves into Kadabra, who emits negative energy that harms others. Finally Kadabra becomes the grim foreboding Alakazam. These are words from magical spells used in sorcery and witchcraft. It is the same dangerous world of Harry Potter that accustoms children to occult practices forbidden by the Church.



    monstersDisturbing monsters &
    the Seven Demon Lords, below
    demons
    But there are powers even more occult and frightening: Ghastly is able to manipulate the minds of men, Drowzee is a dream eater and perches above a sleeping human, sucking out his dreams through its nose. Sandygast has the ability to possess children and swallow life forces. These are not healthful and sound images for children. They destroy innocence instead of nurturing it.

    An even more disturbing group of Pokémon characters exists for your children to collect – the Demons. The Seven Great Demon Lords are all bad, but the worse is Giratina who holds the power of both Light and Darkness. Once again you can see the Gnostic spirit of the Pokémon world, where there is no Good that conquers Evil, but two equal "forces." One Pokémon website described the demon this way, "Giratina is like Satan in this form, plus he is a lot more evil."

    Do you want your children collecting Demon Lord cards and calling on their powers?

    Do you want your children obsessed with gaining "power" and new "energies" by means of spells, poison, mimicry, taunting, teleportation, hypnosis and evolution? Would you call this an innocent, harmless game? I would not.

    And so you have it: a supposedly fun little innocent game that is packed with elements of the New Age, pantheistic sects, evolutionism, transgenderism and morally relativistic thought. In short, Pokémon is, I believe, a preparation in the tendencies for children to enter the next stage of the Revolution: the occult and Satanic world that is being prepared for youth today.


    Half of the things in there are made up :laugh1: That article accomplishes nothing but to make catholics look like idiots. It reminded me of a protestant nutjob called Josué Irión that gave some conferences in the nineties(? saying things like while you look at the pokemon cards the devil guides you to the train rails to kill you, and that watching the pokemon anime will get you demon-induced epilepsy... (There was an episode that gave some children epilepsy attacks, from quickly flashing lights)

    Getting "The new hero is a monster" from the title shows that the author has no idea. And what gnostic battle between good and evil? There is a pokemon god that rules over all, and there is no evil to battle. The seven great demon lords? That gave me a chuckle. The first of those seven demons was introduced in 1999, and the last in 2019. Was that a part of the plot to slowly acustom you to the seven great demons? :laugh2: None of them are even related in any way!
    And now that I look again, the top right one ain't even a Pokemon!!!!!! That must be a digimon. What would an atheist pokemon fan think if he read this? That catholics are a bunch of fanatic idiots that cannot even get their facts straight. And I say that out of experience. Josué Irión made the same digimon mistake.

    I also don't understand the evolution argument... It's something like metamorphosis. Pokemon always breed the mother species.


    I have never seen Pokemon change genders when they evolve...
    Azurill has a chance to do it, for some reason.



    Also, this is my first post. So hello, I'm from Spain :)